About

I'm a game programmer and software engineer from Brazil, creating worlds and experiences that impact people is my passion. I'm specializing in systems and gameplay programming, focused on writing efficient, clean code and tackling new challenges in game development.


Technical Experience

C++
C#
.NET
Unity
Godot
Unreal Engine
Blender
Shader Programming
Git


Projects

Again Again and Again

Desktop game - 2025

About

A Roguelike and Metroidvania Topdown 2D inspired by The Binding of Isaac and Hades that is currently being made on Unity Engine.

Contributions

Game Design, Time loop system, Enemy AI State-Machine behavior, Power ups and Abilities System

Project Info

Role: Gameplay Programmer

Team Size: 4

Time frame of initial demo: 5 Weeks

Engine: Unity/Godot

Programming language: C#


Lush

Desktop game - 2025

About

A walking simulator in a procedural generation environment with horror aspects that I designed and developed using Unity and C#.

Contributions

I developed the procedural world generation system via chunk rendering, Audio design, 3D models and Animations

Project Info

Role: Gameplay Programmer and 3D Modeler

Team Size: 1

Time frame: 3 Months

Engine: Unity

Programming language: C#


Crypt Raider

Desktop game - 2024

About

FPS Puzzle Game that involves the player descending a crypt to steal its treasure

Contributions

Level Design, Object Picker System

Project Info

Role: Gameplay Programmer

Team Size: 1

Time frame: 1 months

Engine: Unreal Engine

Programming language: C++


Shooter Squad

Desktop game - 2023

About

A third person shooter with a level design based on old boomer shooters

Contributions

Modular weapon system, Level Design, Enemy behavior State-Trees and Path-Finding

Project Info

Role: Gameplay Programmer

Team Size: 1

Time frame: 6 Weeks

Engine: Unreal Engine

Programming language: C++