About me

I'm a game programmer and software engineer from Brazil, creating worlds and experiences that impact people is my passion. I'm specializing in systems and gameplay programming, focused on writing efficient, clean code and tackling new challenges in game development.


Technical Experience

C++
C#
.NET
Unity
Godot
Unreal Engine
Blender
Shader Programming
Git


Projects

Again Again and Again

Desktop game - 2025

About

A Roguelike and Metroidvania Topdown 2D inspired by The Binding of Isaac and Hades that is currently being made on Unity Engine.

Project Info

Role: Gameplay Programmer

Team Size: 4

Time frame of initial demo: 1.5 months

Engine: Unity

Programming language: C#


Lush

Desktop game - 2025

About

A walking simulator in a procedural generation environment with horror aspects that I designed and developed using Unity and C#.

Project Info

Role: Gameplay Programmer and 3D Modeler

Team Size: 1

Time frame: 3 months

Engine: Unity

Programming language: C#


Shooter Squad

Desktop game - 2023

About

A simple third person shooter where you have to kill all enemies to go to the next level

Project Info

Role: Gameplay Programmer

Team Size: 1

Time frame: 1.5 months

Engine: Unreal Engine

Programming language: C++


Project Room

Desktop game - 2022

About

A 3D Low-Poly FPS dungeon crawler made Using Unity3D, C# and Blender. My first solo project after learning the Unity game engine

Project Info

Role: Gameplay Programmer and 3D Modeler

Team Size: 1

Time frame: 6 months

Engine: Unity

Programming language: C#